Abstract 3D modeling & animations that reflect on viewers movement through architectural spaces.
Assignment: Make an animated scene that is anchored to Shallow Space, Compression and Layers. Produce a work that takes place as close to the screen as you can manage without succumbing to total 2- dimensional flatness.
Constant and Round
Assignment: Create a unique world with its own rules: A world where what is possible, though seemingly impossible, is possible.
Same World, Moving back in Space 3x
Four Sides in a Box
Assignment: Your animation must be abstract. Forms should not be shaped, shaded or textured in a way that immediately suggests particular kinds of objects. Nor should they move in a way that forces or encourages the viewer to interpret them in terms of nameable objects. Your challenge is to create something that provokes the viewer's imagination in a variety of ways.
Assignment: Construct an interior setting that contains one or more fixed objects that make it recognizable and identifiable as a particular kind of place to the viewer. Design and animate a structure or collection of related objects that sit within the interior setting. The animation should have a clear narrative and contextual relationship to the interior space.
Working in a realm with assemblage, montage and collage, only using elements from past animations.